Shelly Cashman Series Discovering Computers A Link to the Future

Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 6th Edition Chapter 5 Integrating Digital Media and Educational Software Applications Chapter Objectives Explain the differences between digital media and multimedia

Name and define the elements of multimedia and of digital media Explain the different uses of digital media applications Discuss digital media applications on the Web Chapter 5: Integrating Digital Media and Educational Software Applications 2 Chapter Objectives Identify various K-12 digital media software

applications Specify what is meant by an interactive media Examine the uses of digital media authoring software programs Explain why digital media applications are important for education Chapter 5: Integrating Digital Media and Educational Software Applications 3 What is Digital Media?

Multimedia incorporates a variety of elements, including text, graphics, audio, video, and animation Digital media technologies allow users to create new forms of interaction, expression, communication, and entertainment in a digital format

Chapter 5: Integrating Digital Media and Educational Software Applications 4 This Interactive multimedia software application helps students learn about the human body Chapter 5: Integrating Digital Media and Educational Software Applications 5

Any clickable object in a digital media presentation can function as a link Chapter 5: Integrating Digital Media and Educational Software Applications 6 What is Digital Media? Text Create words, sentences, and paragraphs Textual effects Menus

Chapter 5: Integrating Digital Media and Educational Software Applications 7 What is Digital Media? Graphics Illustrate concepts more vividly than text Visual learners Navigation elements Clip art

Multimedia and digital media applications often use graphics Chapter 5: Integrating Digital Media and Educational Software Applications 8 What is Digital Media? Animation

A graphic that has the illusion of motion Range in scope from simple to complex Conveys information more vividly than text Improved the quality of educational software Animation software packages allow you to create animation Chapter 5: Integrating Digital Media and Educational Software Applications

9 What is Digital Media? Audio Music, speech, or any other sound Capture with microphone or other audio input device MIDI Purchase audio clips

Chapter 5: Integrating Digital Media and Educational Software Applications 10 What is Digital Media? Video Photographic images that are played back at speeds of 15 to 60 frames per second and provide the appearance of full motion Video compression Moving Pictures Experts Group (MPEG)

CODEC Chapter 5: Integrating Digital Media and Educational Software Applications 11 Digital Media Applications Involves the use of digital media technology in education, business, and entertainment Simulations

Chapter 5: Integrating Digital Media and Educational Software Applications 12 Digital Media Applications Computer-Based Instruction (CBI) Reduced training time and cost Teach new skills Courseware

Instant feedback Self-pace study Unique content Unique instructional experience One-on-one interaction Chapter 5: Integrating Digital Media and Educational Software Applications 13 Digital Media Applications Electronic Books and

References Electronic book Digital text that uses links to give the user access to information Kindle2 E-book iPod Books Chapter 5: Integrating Digital Media and Educational Software Applications 14

Digital Media Applications Electronic Books and References Electronic reference Digital version of a reference book Articles, photographs, illustrations, and animations Often used in health and medicine

Chapter 5: Integrating Digital Media and Educational Software Applications 15 Chapter 5: Integrating Digital Media and Educational Software Applications 16 Digital Media Applications How-to guides Include step-by-step instructions and

interactive demonstrations to teach practical skills Landscaping example Chapter 5: Integrating Digital Media and Educational Software Applications 17 Chapter 5: Integrating Digital Media and Educational Software Applications 18

Digital Media Applications Digital Media Newspapers, Magazines (E-zines), and Journals Digital version of a newspaper, magazine, or journal Distributed via CD, DVD, or the World Wide Web Electronic magazines (e-zine) Companion Web sites Online education journals Chapter 5: Integrating Digital Media and Educational Software Applications

19 Chapter 5: Integrating Digital Media and Educational Software Applications 20 Digital Media Applications Entertainment and Edutainment

Games Music Interactive music Edutainment - both educational and entertaining Chapter 5: Integrating Digital Media and Educational Software Applications 21 Chapter 5: Integrating Digital Media and Educational Software Applications

22 Chapter 5: Integrating Digital Media and Educational Software Applications 23 Digital Media Applications Virtual reality (VR) Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore space

and manipulate the setting Specialized headgear, body suits, and gloves VR on the Web Chapter 5: Integrating Digital Media and Educational Software Applications 24 Chapter 5: Integrating Digital Media and Educational Software Applications 25

The Web allows students to take virtual tours of many historical places all over the world Chapter 5: Integrating Digital Media and Educational Software Applications 26 Digital Media Applications Information Kiosks Computerized information or reference center that allows you to select various options to

browse through or find specific information Touch screens Chapter 5: Integrating Digital Media and Educational Software Applications 27 Digital Media Applications Digital Media and the World Wide Web Computer-based

instruction Newspapers e-zines Games Virtual Reality Chapter 5: Integrating Digital Media and Educational Software Applications 28 Digital Media Applications Web-based Training

(WBT) and Distance Learning Web-based training Computer based training on the Web Many organizations use WBT Free or fee-based Chapter 5: Integrating Digital Media and Educational Software Applications 29

Digital Media Applications Web-based Training (WBT) and Distance Learning Distance Learning Web-based education Distributed learning Web-based course Web-enhanced course

Chapter 5: Integrating Digital Media and Educational Software Applications 30 Digital Media Applications Colleges and Universities Students attend class from home or at any time that fits their schedule Chapter 5: Integrating Digital Media and Educational Software Applications

31 Digital Media Applications High Schools Prevent school overcrowding Pool resources Link students Web-enhanced courses Interact with subject area experts

Chapter 5: Integrating Digital Media and Educational Software Applications 32 Digital Media Applications Professional Development Training Easy and more convenient way to train teachers Self-paced Instructor-led

Chapter 5: Integrating Digital Media and Educational Software Applications 33 K-12 Educational Software Applications Software products used to support teaching and learning of subject-related content Interactive multimedia

applications Many designs, forms, and curriculum levels Chapter 5: Integrating Digital Media and Educational Software Applications 34 K-12 Educational Software Applications Computer-Assisted Instruction (CAI)

Software to help teach facts, information, and/or skills associated with subject-related materials Chapter 5: Integrating Digital Media and Educational Software Applications 35 K-12 Educational Software Applications Drill-and-Practice Software

First supplies factual information Uses repetitive exercises Also known as skills-reinforcement software Remediation Chapter 5: Integrating Digital Media and Educational Software Applications

36 K-12 Educational Software Applications Educational Games Contains rules that allow the student to compete between other students or the game Problem-solving environments

Chapter 5: Integrating Digital Media and Educational Software Applications 37 K-12 Educational Software Applications Tutorials Helps individuals learn to use a product or concept Many software products contain built-in tutorials to teach software to user

Chapter 5: Integrating Digital Media and Educational Software Applications 38 K-12 Educational Software Applications Educational Simulations Models some event, reality, real-life circumstance, or phenomenon

Educational computer simulations on the Web Chapter 5: Integrating Digital Media and Educational Software Applications 39 K-12 Educational Software Applications Integrated Learning Systems Complete educational

software solution in one package Open learning system Chapter 5: Integrating Digital Media and Educational Software Applications 40 K-12 Educational Software Applications Curriculum-Specific Educational Software High quality interactive and digital media

educational programs Available on CD and DVD Installed on school networks Available on the Web Chapter 5: Integrating Digital Media and Educational Software Applications 41 K-12 Educational Software Applications Creativity

Students can completely control the design of their projects Some applications provide ideas and premade backgrounds and images Chapter 5: Integrating Digital Media and Educational Software Applications 42 K-12 Educational Software

Applications Critical Thinking Stimulate students to use critical thinking skills Students are presented with a problem and a variety of ways to solve the problem Chapter 5: Integrating Digital Media and Educational Software Applications 43

K-12 Educational Software Applications Early Learning Designed for PreK-3 students Provides a jumpstart on learning Engaging graphics and a variety of activities Chapter 5: Integrating Digital Media and Educational Software Applications

44 K-12 Educational Software Applications ESL/Foreign Language Provides K-12 students with assistance in learning English and other languages Chapter 5: Integrating Digital Media and Educational Software Applications

45 K-12 Educational Software Applications Language Arts Support students throughout the reading and writing process Encourages students to learn critical skills Chapter 5: Integrating Digital Media and Educational Software Applications

46 K-12 Educational Software Applications Math Help students learn mathematics Skill practice and problem solving Chapter 5: Integrating Digital Media and Educational Software Applications 47

K-12 Educational Software Applications Science Helps students learn a variety of science concepts Chapter 5: Integrating Digital Media and Educational Software Applications 48

K-12 Educational Software Applications Social Studies Encourage higher-order thinking skills Provide reinforcement of facts Allow students to define their own path Chapter 5: Integrating Digital Media and Educational Software Applications

49 Creating and Presenting Digital Media Presentations Digital media presentations involves producing various digital media elements, defining the elements relationships to each other, and then sequencing them in an appropriate order Microsoft PowerPoint Photo Story Apple iLife

Chapter 5: Integrating Digital Media and Educational Software Applications 50 Chapter 5: Integrating Digital Media and Educational Software Applications 51 Creating and Presenting Digital Media Presentations Data Projectors Projects the image from

your computer screen onto a large screen Have come down in price over the past couple of years Chapter 5: Integrating Digital Media and Educational Software Applications 52 Creating and Presenting Digital Media Presentations

Interactive Whiteboards Increasingly popular SMART Board Project image onto board Touch sensitive surface is used to control any computer application Write notes or draw diagrams

SMART Table Chapter 5: Integrating Digital Media and Educational Software Applications 53 Chapter 5: Integrating Digital Media and Educational Software Applications 54 Why Are Digital Media and Educational Software Applications Important for Education? Appeals to a variety of learning styles

Students retain 50% of what they see and hear Students retain as much as 80% when they see, hear, and interact with the learning environment Chapter 5: Integrating Digital Media and Educational Software Applications 55 Chapter Summary Explain the differences between digital media and multimedia Name and define the elements of multimedia and

of digital media Explain the different uses of digital media applications Discuss digital media applications on the Web Chapter 5: Integrating Digital Media and Educational Software Applications 56 Chapter Summary Identify various K-12 digital media software applications

Specify what is meant by an interactive media Examine the uses of digital media authoring software programs Explain why digital media applications are important for education Chapter 5: Integrating Digital Media and Educational Software Applications 57 Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom

6th Edition Chapter 5 Complete Integrating Digital Media and Educational Software Applications

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